Everything changes…tomorrow…

 

Or, at least, some of the Old World does.  I, for one, welcome our new, insane dragon overlord.

I’d say that the biggest thing to remember about tomorrow is to GTFO of Dalaran tonight, and set a new hearth in IF or SW (…or Darnassus, if you’re seriously masochistic).  No more portals, so I expect Dalaran to become a ghost town pretty much immediately.

Oh, and if you do choose Stormwind as your new base of operations, I’d suggest…not hanging out in the park for the night.  Just…trust me on this one.  >.>

So, what does 4.03a bring for teh droods?

Druid

  • Bear Form now provides 10% bonus health, down from 20%.
  • Nourish no longer consumes Omen of Clarity.
  • Rejuvenation has had its mana cost increased by 30%.
  • Soothe now has a 1.5-second cast time.
  • Swipe (Cat Form) can now be used even if the druid does not have a primary target selected.
  • Thorns: beginner tooltip revised to no longer imply the spell could be kept up at all times. In addition, Thorns damage has been reduced by 60%.

Balance

  • PvP set bonus redesigned. While not in an Eclipse state, critical attacks against the druid restore 5 Solar or 7 Lunar energy, whichever is more beneficial. This effect can only occur once every 6 seconds.

Feral

  • Brutal Impact now increases the mana cost of spells on the victim by 5/10% for 10 seconds, down from 15/30%.
  • Leader of the Pack now heals for 4%, down from 8%.
  • Survival Instincts now provides 50% damage reduction, down from 60%, and its cooldown has been lowered from 5 minutes to 3 minutes.
  • Swipe (Bear Form) damage has been reduced by 20%.
  • Vengeance is no longer cleared on exiting Bear Form, and instead is cleared upon entering Cat Form.

Restoration

  • Empowered Touch now procs from Healing Touch as well as Nourish.
  • Heart of the Wild: the Bear Form Stamina bonus from this talent is now 2/4/6%, down from 3/7/10%.
  • Malfurion’s Gift no longer has Fury of Stormrage as a prerequisite talent.
  • Natural Shapeshifter now also increases Tree of Life duration by 5/10 seconds.
  • Revitalize is now a 2-point talent, down from 3. It provides a 20% chance to return 1/2% of the druid’s total mana on periodic heals from Lifebloom or Rejuvenation. This effect cannot occur more than once every 12 seconds.
  • Swift Rejuvenation is now a 1-point talent, down from 2. The global cooldown reduction this talent provides to Rejuvenation remains 0.5 seconds.
  • Symbiosis: heal-over-time spells (Rejuvenation, Regrowth, Lifebloom) can no longer benefit from this Mastery merely by refreshing themselves. A different heal-over-time spell must be present.

Glyphs

  • Glyph of Healing Touch now reduces the cooldown on Nature’s Swiftness by 10 seconds after using Healing Touch, up from 5 seconds.
  • Glyph of the Treant (new) allows druids to keep the original treant Tree of Life look… if they must. Must they?

Bug Fixes

  • Blood in the Water now refreshes Rip to the correct value.
  • Flight Form now properly appears in the trainer window before Expert Riding is learned.

Normally, I’d be all up in arms about the bear nerfs, until I read that when they were trying to balance level 85 raid bosses, they had to balanace them around bears, and all the other tank classes were getting one-shot.  Which, admittedly, is pretty hilarious, but…*long-suffering sigh* I suppose that it’s bad for game balance.

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4 Responses to Everything changes…tomorrow…

  1. Neeks says:

    How very long-suffering and mature of you to realize that others aren’t as good as you. ;)
    I, for one, am stoked to get this new party started. Definitely looking forward to the old changes. I think the game is in a really good spot right now.

  2. Koguma says:

    Yep. Definitely looking forward to seeing the new levelling content on the baby ‘lock, and checking out all the havoc that Deathwing is about to unload.

  3. Iphi says:

    You have a blog about Bears? :) And is it really changing tomorrow? I thought it was 12/7 . . .

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