Our final beta weekend has been and gone, and I thought I’d add my thoughts and impressions to Mozu’s while we all play the waiting game.
Unlike previous betas, I spent a lot of the weekend sampling classes other than my planned main. Sure, I got my Warrior up above 15 again, but I also spent a good amount of time with the Guardian, Necromancer and Elementalist. I also made a character from every race except human. I did however spend a bit of time in every race’s starting zone.
Some thoughts on the starting areas – the Charr, Human and Norn areas have been beefed up since the last BWE. There were more events, and entire structures and areas that I didn’t remember. I think it successfully broke up some of the zergyness sometimes.
As far as classes go:
Warrior – still the profession for me. Guardian was fun, but I just enjoyed the warrior more. Still no clue as to what weapons I’ll use in the end though.
Guardian – I can see why every is having so much fun with this class! I didn’t even get to hammer, but mace/shield was a great defensive setup, especially in groups. I really felt like I had lots of built in support options, whereas with the warrior, you have to spec that way more consciously. I’ll be making a Norn guardian as an heir to a character I played in Torchlight.
Elementalist – Pretty fun, but man, unlocking all of those skills is a pain in the ass. Advice on how to speed that up would be welcome! I liked scepter-focus quite a lot, but didn’t get any other weapons unlocked completely. I have an Asuran char planned for this profession.
Necromancer – Felt like a more visceral, grimmer caster when compared to the elementalist. I loved loved loved axe as a mainhand weapon, and duel daggers was also pretty fun, even though apparently Necros were nerfed a bit this time around. Totally making an alt with this profession, probably Sylvari.
As for the races:
Norn- I tried a different story arc this time, and it was a bit more compelling and fun as engaging to the one from last beta. Voice acting was still ‘eh’, but the actual plot felt more fun.
Asura – I adore those mad little geniuses. Between the technology, snarkyness and fabulous fabulous technobable, I very much enjoyed their starting area. Playing one was pretty fun – they feel like a little ball of barely managed inertia as they run around (if this makes any sense).
Sylvari – Hands down, one of the most fun character creators I’ve played with. Loved the Grove, loved the starting area. The early storyline was quite compelling.
Melee felt fun and viable as compared to BWE1. Event scaling was working better, though in large groups, some of the low level stuff felt overly easy to me. There are some tweaks to be made with AI, and balancing of various things, but I think the game, when it comes out in August is going to be in pretty good shape. There might be a few more tweaks to scaling to class balance, and some more bugs to find, but I cannot wait to get my ass back into Tyria. I’ll post about TDM’s final beta get together another time. We had another delightfully fun get together, this time in Metrica province. No cows this time, but lots and lots of wacky rat people.